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Vespaw

2-4 Players, 60 minutes, ages 10+

THE STORY: You’re a courier on a scooter, running packages across a 1990s neighborhood while your rivals chase the same addresses. Deliveries alone don’t decide it — whoever ends with the most money wins, so the efficient route beats the fast one. Tricks, played from your hand, bend the rules of the board: borrow a rival’s Trick, swap scooters mid-race, skip your movement entirely. Most turns take seconds, and they buy you the round you need to plan the turn that pays off.

Buttercup, a stray every player shares, is a second pawn anyone can move — and she stays where you leave her, so your route becomes the next player’s problem.

Designed by John Glynn, Oliver Glynn, and Jonathan Gilmour-Long. Years of playtesting, and a finalist for the 2023 Cardboard Edison Award.

GOAL: Have the most money by the end of the game.

GAME FEATURES:

  • Organic game end — No set number of rounds, no phases.
  • Minimal downtime — Learning a Trick takes seconds, and it buys you a full round to plan while everyone else plays. By the time you unleash, your strategy is ready to go.
  • Buttercup — A stray every player shares. She stays where you leave her, so plan ahead: your opponent gets her next.
  • Double-sided Challenge Cards — Perform it as a Trick, or save it for its hidden end-game scoring—you choose!
  • Tricks that bend the rules — Borrow a rival’s Trick, swap scooters mid-race, or skip movement entirely.
  • Hidden destinations — Delivery cards show the pickup address; the delivery address stays hidden until the package is in hand.

COMPONENTS:

  • 1 Game board
  • 1 Buttercup pawn
  • 1 First Player marker
  • 4 Scooter pawns
  • 20 delivery tokens
  • Pick-up & Deliver deck
  • Trick deck
  • Challenge deck

Sell sheet: components, mechanics, and playtest photos

Play it now: a fully scripted Tabletop Simulator mod.

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